The new Legend of Zelda Ocarina of Time 3D is a remake from the console Nintendo 64 back in the year 1998. It was possibly one of most acclaimed games of its time and that was because it was the first of the series to be fully 3D. Now, 13 years later we see another release, also to sport innovation but something of the old designed remained.
The anniversary of the series is marked by the remake of its best episode, Ocarina of Time, fully remastered in 3D for the Nintendo 3DS by the developer Grezzo, but like previously stated something remained from the previous game design, the bugs. But most interesting, on a interview from Iwata Asks, they did leave some of the bugs intentionally because of the fun factor.
The staff members who had played the old game said the bugs were fun!
Shun Moriya
Grezzo Programmer
Don't worry though, the game-breaking bugs that the game had were dealt with and removed from the game, seeing as a second opportunity to make it better the programmers didn't want to make the sames mistakes as in the Nintendo 64 version.
"If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that."
Shun Moriya
Grezzo Programmer
The entire interview can been seen HERE if your really interested in some Q&A and how did Ocarina of Time got from the N64 to 3DS.
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